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Thread Statistics | Show CCP posts - 15 post(s) |

Echo Mande
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Posted - 2011.11.07 20:34:00 -
[1] - Quote
A good dev blog overall, with good things presented.
As others have said, there's room for improvement with respect to keeping the faction tower and sov bonuses. IMO the simplest would be to increase the block batch size from 4 to 40 or 100 and drop the volume and increase the consumption rate by the same ratio to keep the materials/hour and volume/hour rates stable. That way you can reduce the block consumption rate for faction towers and sov bonus while still keeping more or less rounded numbers. the 1/2/4 block consumption rate looks good at first blush but is probably not granular enough.
Also please make the blocks more easily recognizable by changing the blue tint to a faction tint.
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Echo Mande
5
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Posted - 2011.11.08 16:35:00 -
[2] - Quote
The changes look very workable and improve what was already a decent proposal. Having the component array being able to build fuel will allow largish fuel builds to be done at one POS for all of a system's POSses (hello wormholers). For instance a job of 4032 runs would be possible, even though it would take the array 10.5 days to finish (this is 24 weeks' fuel for a normal large tower outside sov space).
Hauling all that fuel is potentially still a problem though, with an iteron V (assumption 38K hold) needing 4 runs to move 4 weeks worth of fuel. Could it be possible for the Rorqual and Orca to be tweaked so that their ore holds can hold POS fuel in addition to ore and ice. As a further tweak, could the Orca also be tweaked so it can also hold compressed ore and ice? With these tweaks an orca can haul 4 weeks' worth of fuel for a large tower while a rorq would be able to move 3 times that. Jump freighters are very nice and all but they're hideously expensive and freighters are slugs. |

Echo Mande
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Posted - 2011.11.08 20:16:00 -
[3] - Quote
Balcor Mirage wrote:
You have not thought through the logistics of the production step. Under the current system we have to move the material to the POS. Under the new proposal we have to move it to a production facility, do production... and then move it to the POS. If you're fine with that, good deal. I am showing you why I have a different opinion, not just a complain. I also provide an alternative.
CCP has said that the cubes can be built at POSses in ammo and component arrays. A component array has 1M m3 storage which is enough to hold the materials for about 4300 runs. That's enough fuel to run a large POS for 6 months or so and it'd be built in about two weeks as a single job. |

Echo Mande
8
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Posted - 2011.11.09 09:48:00 -
[4] - Quote
Neo Agricola wrote:Infinion wrote:CCP why can't we have queues for onlining/anchoring/unanchoring pos mods? Because if they add that to Winter 2011, they cant surpise us with a hole new Pos Concept inkl. queues, good access interface, good adminstration interface and all the other stuff we want for Winter 2012 :-) Be patient. :-) Or to put it more bluntly, they don't want to tinker with the current POS code any more than the absolutely have to. This is the code that caused the ferrogel bug as well as other amusing f***ups over the years. CCP has said this somewhere in the last 40 pages.
IMO the POS code is past due for a major rewrite but that rewrite will take more time than is available before the winter expansion so they're tweaking some minor parameters (yes, amounts and types of fuel used is almost certainly a minor parameter) now while plotting out the rewrite in the background. Personally I'd love to see modular POSses, reconfigurable POS industrial arrays and POS mod queues but implementing that will take time.
I do not speak for CCP nor do I claim to. |

Echo Mande
10
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Posted - 2011.11.10 14:05:00 -
[5] - Quote
Ned Black wrote:Have you thought about the ramifications this will have on Liquid Ozone? It will affect heavy water as well, but not to the same extent.
Currently people try to conserve fuel by offlining mods. But with these changes every tower will be LO and HW hogs.
A large tower right now require approx 107k of liquid ozone/heavy water with at 100%
Each block of highsec ice currently yield 25 units of LO and 50 units of HW (not counting taxes). That means that in order for someone to mine enough ice to keep the tower fueled they will have to get approximatly 4300 blocks of ice every month... probably more like 4500 blocks with taxes and skills.
Suddenly EVERY tower in the game schlurps LO and HW like there is no tomorrow... my worry is that production simply cannot keep up with the demand of all those towers... The isotopes wont be a problem however since the blocks required for the LO gives about 4 months worth of isotopes.
I don't even dare to think what will happen if you follow through and remove highsec ice as you were planning some time ago... well, I guess lowsec and nullsec icemining will get a lot more popular then. Glare Crust and Dark Glitter have a lot of LO and HW content (you'll only need a hundred or so blocks each per tower-month) and are available if you know where to look. I'm sure the locals will welcome you with open arms (and maybe gunports) or you can try to strike a deal with them about security and mutual POS fueling interest. Who knows, they may even keep their side of the bargain. |
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